by Avohir on August 28, 2010, 09:11:17 PMUPDATE: the national guard responded, scroll down for their email Story Time! So, I wake up at a leisurely 11:00, and shamble to my computer, only to notice that TWC appears to be gone, except for the staff forum. Then a few minutes later, this email pops up in my inbox: Well, I hacked one account earlier today. It was Legend_Killer's. I made a little note about why not to piss off random strangers. Well, I went to work and was going to return control to the "moderator" when I arrived home, but when I arrived, I had found that my thread was deleted. You want to delete my posts? Fine.
Magic, I hope you have an SQL backup. If not, this is going to have to be started from scratch. Unless this PHP Board still reserves a copy of everything. I am unfamiliar with the PHP forum. Also, if you'd like to learn how I gained access to this site, just send me a message on one of the several accounts I have. I'll help you prevent this from happening again. Also, don't bother handing out the IP address; all of them were proxies from a country I'm not in. :-/
Also, if this one gets deleted, I will destroy you Magic. I will give your password to 4chan. BTW, changing your password won't do s****. Neither will scanning your computer for keyloggers. I'm a bit better than that. But the method I used to breach security this time is easy to fix and I'll help you with that one. o.-
Also, users, this was nothing personal against any of you. I know it might minorly affect you, but this really isn't that important. It's just a webforum. Well, it might not have been personal, and it might be just a webforum, but I like to blow off a little steam on the weekends with some video games and forum surfing, and this jackass is interfering with my free time. So, I dig a little further. Digi got me some log files from the server, and I started to piece some things together. Though I don't have the complete logs, it looks like he was able to exploit a directory traversal vulnerability in the old forum's upload feature to dump the old forum's database (complete with everyone's password hash from the old forum) as well as the server user list. He might've also used a session hijack, I can't tell with the time gap in the logs (thank you jackasses at the hosting company). He started with LK's account, and made a topic titled "lolwut" that said "I'm gay" which Digi deleted because it was indistinguishable from a normal LK drunk post. This was apparently what set him off, and at this point he jumped to Kaye's account and blew away all the forums except the staff forum. Now, he says he used proxys for all the attempts, which was true for the IP he posted his threatening announcement from (a nigerian proxy, specifically) except that... OOPSIE BOOPSIES! He did his initial surfing of the pages and post to LK's account from IP 174.71.12.10 which *doesn't* show up as a proxy. No, it's a residential IP hailing from Cox Communications in Council Bluffs Iowa. Well golly gee, the plot thickens... I notice as part of his attack he also managed to change the email addresses on Kaye and LK's accounts. He couldn't be so stupid that he used his actual email addresses as part of the hack, could he?  A quick search of the deep webs on the email address hex53746576656e@yahoo.com returns a MySpace profile, so everyone at TWC, please say hi to our hacker! Welcome to the forum, Mr Steve "Home Boy" Maron! http://www.myspace.com/acesdoubled But why stop there? Do you want to know whether people on the internet want to "Hit it" with Steve Maron? Cause certainly I do. Good news! We don't have to wonder! http://www.wouldyouhitthis.com/users.php?id=524135Only 68% Steve? That's rough, internet people can be mean  But on the bright side, we get some closeups of his pretty face!  such a brooding countenance... We also see from those pictures that he's wearing a military uniform!  Could our masked attacker be an enlisted man? To find out, we should probably waltz over to his profile on student.com: http://www.student.com/profile/profile.php?the_profile_name=NarpyTheCrimeDog Why Steve (or do you prefer Narpy?), I had no idea you were so gangsta. It makes me feel... 38692 Views | 70 Replies
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by DigiMajik on August 28, 2010, 05:20:10 PM Blizzard has released a preview of their upcoming content patch dubbed "Situation Report: Patch 1.1 and Beyond." "Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.
To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.
Balance Changes
We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.
Maps
We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.
Protoss
We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.
Terran
There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.
Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.
Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.
Zerg
Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its...711 Views | 9 Replies
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by Namo on August 18, 2010, 12:00:08 PM Just revealed at gamescom 2010, the Caravan feature in Diablo III is a loyal band of followers that will join you on your journey through Sanctuary. Included in the Caravan are three Artisans, which offer basic vendor features, as well as unique crafting options. Join Jay Wilson, Design Director, as he explains the Artisans and their features. 234 Views | 9 Replies
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by Namo on August 17, 2010, 03:04:15 PM  Minor patch for SC2 released today: Bug Fixes
• Fixed an issue preventing some players from accessing offline play from the login screen.patch notes 104 Views | 1 Reply
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by Namo on August 17, 2010, 02:59:17 PM IRVINE, CA -- Blizzard Entertainment, Inc. today announced plans for a limited-release Collector's Edition of World of Warcraft®: Cataclysm™, the third expansion for the world's most popular subscription-based massively multiplayer online role-playing game,* World of Warcraft. The special Collector’s Edition package, which will only be available at retail stores, will include the following exclusive bonus items in addition to the game disc:
* Art of the Cataclysm art book, featuring 176 pages of never-before-seen images from the archives of the Blizzard Entertainment cinematics department and the World of Warcraft development team, as well as progressive visuals from multiple stages of development. * Exclusive in-game pet: he may not be a breaker of worlds just yet, but Lil’ Deathwing will still proudly accompany heroes on their struggle to save Azeroth from his much, much larger counterpart. * Behind-the-scenes DVD with over an hour of developer interviews and commentaries, as well as a special Warcraft® retrospective examining the rich gaming history of the Warcraft universe. * Soundtrack featuring 10 epic new tracks from Cataclysm, including exclusive bonus tracks. * Special-edition mouse pad depicting Deathwing menacing the ravaged continents of Azeroth. * World of Warcraft Trading Card Game cards, including a 60-card starter deck from the Wrathgate series, two extended-art cards, and two Collector's Edition-exclusive hero cards, marking the first appearance of goblin and worgen heroes in the TCG.
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The World of Warcraft: Cataclysm Collector's Edition will be available on DVD-ROM for Windows® XP/Windows Vista®/Windows® 7 and Macintosh® at a suggested retail price of $79.99. The release date and other details for the game will be announced in the months ahead. 49 Views | 0 Replies
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by Namo on August 05, 2010, 06:35:42 PM  Another mini patch StarCraft II: Wings of Liberty - Patch 1.0.2
Bug Fixes
Fixed an issue where campaign mission victories would not always trigger properly. Fixed an issue where some players were unable to access single-player features. 132 Views | 0 Replies
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by Namo on July 30, 2010, 05:28:38 PM  First patch for SC2 since release. It's quite minor. Bug Fixes
* Campaign saves have been optimized. * Fixed an issue with sound not playing on some 7.1 systems. 104 Views | 0 Replies
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