| Ryude |
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#1
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Bloodscalp Berserker Group: Members Posts: 3896 Joined: 18-November 03 From: Louisiana Member No.: 7603 |
Download
Defense of the Ancients 4.1d Changelist [--] Bugfixes [--] -Rift now works -Lightning Arrows deal 100 damage per arrow instead of 350. The damage is supposed to stack. -Fixed tooltips on several abilities and items -Healing Ward no longer moves -Stealth Assassin now has Fade again. -Mannoroth's Unholy Fire is now level 1 like it should be. [--] Heroes [--] -Vampirlisk's armor now increases per level, 3/4/5 instead of 3/3/3. -Eldritch of Oblivion's ultimate is now a level 7 skill. [--] Miscellaneous [--] -Racial Shops now have Divine Armor, to prevent tking. |
| Talsmic |
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#2
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Graphix Guy Group: TWC Moders Posts: 3737 Joined: 8-July 03 From: Perth, Australia. Member No.: 4852 |
Stickied, thanks for your work Ryude!
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| aRHpositive |
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#3
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Venture Co. Taskmaster Group: Members Posts: 465 Joined: 3-August 05 From: Samsun, Turkey Member No.: 20293 |
Wiki is not working, but this version seems to be the long awaited bug free version. Hooray!
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| Ryude |
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#4
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Bloodscalp Berserker Group: Members Posts: 3896 Joined: 18-November 03 From: Louisiana Member No.: 7603 |
There are a few bugs left, but they are graphical and do not actually disrupt the gameplay.
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| jigga |
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#5
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Bloodfury Harpy Group: Members Posts: 2187 Joined: 31-October 04 From: Santa Cruz, California. Member No.: 16589 |
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| Ryude |
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#6
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Bloodscalp Berserker Group: Members Posts: 3896 Joined: 18-November 03 From: Louisiana Member No.: 7603 |
Just so you know, the link will work in like 3 hours.
And, save as will save a 2kb file... |
| bla_bla0 |
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#7
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Rockjaw Trogg Group: Members Posts: 7 Joined: 22-April 05 Member No.: 19190 |
its been more than 6 hours and the link still does not work...
cant you just upload it to another web that works? |
| Ryude |
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#8
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Bloodscalp Berserker Group: Members Posts: 3896 Joined: 18-November 03 From: Louisiana Member No.: 7603 |
It works when I click it...
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| daduse |
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#9
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Defias Bandit Group: Members Posts: 84 Joined: 3-June 04 From: Pacific coast Member No.: 12915 |
worked for me also
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| smackcracklepop |
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#10
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Molten Destroyer Group: TWC Moders Posts: 9053 Joined: 29-August 04 From: Santa Barbara, CA Member No.: 14987 |
Nice quick release (IMG:style_emoticons/default/smile.gif) Keep it Ryude
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| Malpheus |
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#11
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Rockjaw Trogg Group: Members Posts: 9 Joined: 10-June 06 Member No.: 22661 |
Thanks!! Can't wait to refer 1,000 noobs here when I boot em~!
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| jigga |
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#12
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Bloodfury Harpy Group: Members Posts: 2187 Joined: 31-October 04 From: Santa Cruz, California. Member No.: 16589 |
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| Malpheus |
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#13
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Rockjaw Trogg Group: Members Posts: 9 Joined: 10-June 06 Member No.: 22661 |
I allowed 2 whole days of DL and these noobs are still hosting 4.1c and 4.1b.
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| Surfacing_hate |
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#14
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Scarlet Monk Group: [gm] Clan Posts: 1455 Joined: 3-May 04 From: Moreno Valley, CA Member No.: 11259 |
Nice work, but Epidemic doesn't work.
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| ColinGross |
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#15
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Rockjaw Trogg Group: Members Posts: 3 Joined: 23-March 06 Member No.: 21782 |
Gold split doesn't work for all players. Seems to work for the first player of a team, but not for the rest. Is there plans to implement a method to allow a team to choose a hero for a guy that leaves before selecting a hero?
We can usually play 4v5 just as effectively so long as we can get the gold and control of the 5th hero. Seems that the gold split doesn't work all the time, and that there isn't a way to get a 5th hero if you only have 4 players at the start. Am I posting this under the wrong topic? |
| ColinGross |
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#16
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Rockjaw Trogg Group: Members Posts: 3 Joined: 23-March 06 Member No.: 21782 |
Also it the Nymph's Tranq aura supposed to affect every single allied unit on the board? Is the ability supposed to act as a free ROR for the entire sent team? Does the Cota's rage aura work on the entire scourge team in the same fashion? Was the vamp intended to be nigh unkillable? And why are the combination items space and money savers?
an item example: two mages rings. Each mages ring requires a socket ring and a sobi mask. The mages ring yields 1hp/sec regen 75% mana and +4 int. For simplicity calculate the equivelent of two Mage's Rings: +2hp/sec 150% mana and +8 int. The smallest space to get the equivelent is ROR + 2 Robes of the Magi + Pulsar The Ror, Robes, and Pulsar would cost 300+800+1400 = 2500 gold The two mages rings cost 850+600 = 1450. Why is it that the two rings, which are relatively inexpensive save you over 1k gold and 1 inventory spot? Most of the other combinations have this sort of dilema. They save you space and a lot of money. It makes items such as the pulsar obsolete. |
| TriMat |
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#17
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Venture Co. Taskmaster Group: Members Posts: 275 Joined: 29-January 04 Member No.: 9337 |
Is tranquility supposed to have and AOE of the entire board?
I could *maybe* see it on just all the heroes... but I just played a couple games where every hunt and dryad had the aura too. It basically gives every *unit* on NE a ROR provided you have the right hero (really discouraging if you're a veno at lvl 6 I found). ------------ I've been out of the forums a while but I've been playing dota - got used to 3.9c and I love the runner, any chance of putting him in this version (also the heros from 3.9c)? And yikes... Even if you don't use runner / 3.9 heros, what about the map itself? I remember from whenever it came out that they did an overhaul on the coding and it's pretty obvious when you compare the map size of 3.9c - 575kb 4.1d - 6,685kb Is the map layout (which I like) + new items really that much bigger (11.63x)? *And please don't tell me it's based off of 3.7 which is "oldschool" and therefore better - I've played it plenty and I'm indifferent. Latin is dead. Get over it. And thanks for doing something about the sleeping creeps... not sure which is better - invisible and aggressive or visible and awake. With the latter you can see them before they pounce on you - but maybe not having that is part of the fun. Edit: Visible and awake? I guess visible and asleep like (almost) every other creep would work too... This post has been edited by TriMat: Jul 21 2006, 03:30 AM |
| Keby |
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#18
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Cursed Darkhound Group: Members Posts: 724 Joined: 28-September 04 From: Sydney Member No.: 15761 |
Is tranquility supposed to have and AOE of the entire board? I could *maybe* see it on just all the heroes... but I just played a couple games where every hunt and dryad had the aura too. It basically gives every *unit* on NE a ROR provided you have the right hero (really discouraging if you're a veno at lvl 6 I found). [--] Heroes [--] -Forest Nymph's Regrowth Aura now affects the entire map. Now all allies regen 2.5hp/sec even when they are not near her . |
| aRHpositive |
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#19
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Venture Co. Taskmaster Group: Members Posts: 465 Joined: 3-August 05 From: Samsun, Turkey Member No.: 20293 |
And yikes... Even if you don't use runner / 3.9 heros, what about the map itself? I remember from whenever it came out that they did an overhaul on the coding and it's pretty obvious when you compare the map size of 3.9c - 575kb 4.1d - 6,685kb Is the map layout (which I like) + new items really that much bigger (11.63x)? Actually there are a lot of new skins. That's why the map size changed drastically. |
| ColinGross |
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#20
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Rockjaw Trogg Group: Members Posts: 3 Joined: 23-March 06 Member No.: 21782 |
I do like the new skins. The map doesn't take that long to load, so I guess it's a reasonable trade off. Will there be a topic dedicated to balance issues? should we start one? is any further dev. planned for this map? if so, who will be heading up that endeavor? if not, is anyone up for contributing to continuing the maps evolution?
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| Lo-Fi Version | Time is now: 30th July 2010 - 03:47 AM |